The Create Shape tool allows the user to create Components based on one or more closed vectors. The vectors can be selected either before the icon is clicked or after the form is open. The user works through the form specifying the profile and strength of the shape and modifying options to govern its height. There is also an option to Tilt the shape on an angle. Once any of the parameters have been defined it can be previewed by hitting .
This shape can be easily changed by altering the parameters in the form and hitting the
button to update the preview. Once you are happy with the shape created then you have two choices, to (which will save your current component and start a new one) or the form.Changing values with the slider on the form will immediately update the 3D view when you release the slider. If you make changes to the edit fields such as Angle or Base height, pressing the 'Space' bar on your keyboard after you have finished entering your value will apply the changes and update the 3D preview or you can hit the
button again.If you select another vector, then the current shape will be discarded, so remember to hit
if you want to keep a copy of it.Applies a round profile (dome) to the selected vector/s outline
Applies an angular profile (pyramid) to the selected vector/s outline
This will define the angle of the edge of the rounded or angled profile shape - the higher the angle, the steeper the shape. Angular shapes can have a maximum angle of 89°. The slider bar to the right can also be used to change this as well as typing a specific angle into the form.
Applies a flat profile to the selected vector/s outline
Specifies the height of a flat 'base plane' added below the profile you have chosen.
Checking ✓ this option lets the combination of the size and shape of the vector and the specified profile values govern the final height of the shape.
Checking ✓ this option limits the height of the shape by flattening it off at the value entered in the Height area of the form which becomes active once this option is selected.
Checking ✓ this option limits the height of the shape by scaling the shape up or down while retaining its general specified profile. It is scaled to the height entered in the Height area of the form which becomes available once this option is selected. The slider can also be used to change the final height.
The Base Height value is not included or controlled by the Final Height setting and if specified will be added to this value to give the total height of the component being created.
When this option is checked ✓ the user can set a direction and angle to tilt the shape up at an angle in Z. The first part of this operation (once the option is checked ✓) is to press the
button - then click two points in the 2D view.The first click specifies the point which will remain at zero (the pivot point of the tilt).
The second click specifies the point that will be tilted upwards by the specified angle (the point that will be raised up).
The default angle (10°) can be edited by clicking the arrow next to the value and using the slider or by typing in a specific value and hitting the Space Bar on the keyboard to apply the angle.
All three of the main modeling tools in the software use a common set of commands to assign a name and combine mode to the component being created. You also have the option to apply the settings in the form, reset the shape, start creating a new component and close to exit the function.
This section includes options to allow you to name your Component and control the way it will be combined with other objects in the Component Tree. See Component Management from within a modeling tool for more information.
Clicking the
button will remove the current shape, doing this before you the form will ensure that a component is not created from the current selection. Clicking this does retain the current set of selected vectors.Clicking the
button will create a shape based on the settings you have chosen. You can make edits to the different parameters that control the function and continue to hit to update the current component.Clicking the Component Tree but the software will stay within the form so you will not see this until you have finished creating shapes with this function and hit the Close button.
button will create a component based on the current applied settings and deselect all the vectors to allow you to start the selection process to make a new component. The Component will be added to theClicking the Component Tree reflecting any changes that you have made. If you wanted to remove the shape you just created, then you can hit the Undo icon or use the keyboard shortcut to undo, Ctrl+Z.
button will close the form returning to the Modeling Tab icons and the updated